![]() The British developer was brought on to help bolster the upcoming Xbox 360 launch line-up, a mission that would result in the production of Kameo: Elements of Power, Perfect Dark Zero, and the masterful Viva Pinata. It was an expansion of everything GoldenEye managed to achieve with an original setting and more futuristic weaponry, seeking to create an IP that didn’t rely on an increasingly finicky licence. Let’s be real, that was very much the initial pitch for Joanna Dark when Perfect Dark first arrived on the Nintendo 64 back in 2000. Nevermind! I’d rather those who weren’t happy at the studio depart and pursue more fulfilling creative endeavours than burn themselves out on a shooter that is basically James Bond in the future but except this time it’s a lady. Lacking creative vision and an unwillingness to explore new ideas have seen people leaving in droves, and given the project is still relatively early in its production, it’s unlikely we’ll be seeing it anytime soon. A large number of staff members have departed the project, cutting down the studio’s workforce significantly as Crystal Dynamics is allegedly brought in to help pick up the pace. You may enjoy it as much as I did, and even if you won't, it's definitely worth the try.Perfect Dark is coming back! That’s currently the plan anyway, but a recent report from VGC reveals that things aren’t going quite so well at The Initiative. You can find the game for cheap nowadays (especially since it was included into the Rare Replay collection) so my suggestion would be to buy it and give it a shot. ![]() David Clynick wrote a new main theme which is pretty good and he wove it pretty much everywhere into the score, which made it feel compact and added a sense of familiarity into the game. I'm very fond of the original game's soundtrack (there is one track from PD which was reorchestrated and used in the PDZ menu, but I won't spoil which one, whereas the original Carrington Institute theme is reprised at a key point as well), but this one was enjoyable too. The story is somewhat lacklustre (the one in PD, although fairly simple, was way more engaging), but the music is pretty good. There are several multiplayer modes, and some of them are quite creative and fun. Also I love the fact that you can choose your own equipment, not only the weapons but the gadgets too, and you'll have to plan a different strategy according to the gadget you choose, adding some variety to the game. The fact you can carry along only two weapons (or up to 4 if they're small) may be underwhelming at first, though I got used to it and it made the game more interesting as it had me think on what to take and what to leave. But I liked the fact that while a few objectives are not required to complete the mission they may make things easier for you, so it's up to you whether you will complete them or not. It is not as good as the original, and I felt that PD was somewhat richer (for example PD had counter-op campaign, unlockable cheats, shooting range, a wider multiplayer customization), and I liked the fact that each level in PD had 3, 4 and 5 objectives depending on the difficulty, whereas in PDZ the number of objectives varies and a higher difficulty does not always add new objectives or new areas. ![]()
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